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Conquering JavaScript: Three.js

Conquering JavaScript: Three.js

Sufyan bin Uzayr
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Have you ever considered how these visuals and games are shown in a web browser? What technology is at the heart of it? Of course, employing HTML and CSS alone will not be sufficient. Three.js is a free JavaScript toolkit for displaying images, 3D, and 2D objects in web browsers that enables you to render graphics and 3D objects on a canvas in the web browser using your GPU (Graphics Processing Unit).

Conquering JavaScript: Three.js helps the reader master the Three.js framework for faster and robust development. The book is a detailed guide that will help developers and coders do more with Three.js. It covers the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge.

Key Features:
✓ Examines JavaScript specific content, with emphasis on graphics libraries.
✓ Discusses using Three.js for animated graphic creation.
✓ Provides code optimization tips and solutions.

This book is a valuable reference for Three.js developers as well as those involved in game development, mobile apps, progressive applications, and now even desktop apps.

년:
2024
판:
1st
출판사:
CRC Press
언어:
english
페이지:
212
ISBN 10:
1032413107
ISBN 13:
9781032413105
시리즈:
Conquering JavaScript
파일:
PDF, 11.66 MB
IPFS:
CID , CID Blake2b
english, 2024
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