- Main
- Self-Help, Relationships & Lifestyle - Psychological Self-Help
- Getting Gamers: The Psychology of Video...
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
Jamie Madigan이 책이 얼마나 마음에 드셨습니까?
파일의 품질이 어떻습니까?
책의 품질을 평가하시려면 책을 다운로드하시기 바랍니다
다운로드된 파일들의 품질이 어떻습니까?
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it’s not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what’s happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium’s success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that’s becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium’s success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that’s becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
년:
2015
출판사:
Rowman & Littlefield Publishers
언어:
english
페이지:
320
ISBN 10:
1442239999
ISBN 13:
9781442239999
파일:
EPUB, 1.15 MB
개인 태그:
IPFS:
CID , CID Blake2b
english, 2015
파일이 귀하의 이메일로 송부 됩니다. 1-5분 소요됩니다.
1~5분 이내로 파일이 사용자님의 Telegram 계정으로 전송될 것입니다.
주의: 자신의 계정이 Z-Library Telegram 봇과 연결되어 있는지 확인하십시오.
1~5분 이내로 파일이 사용자님의 Kindle 기기로 전송될 것입니다.
비고: Kindle로 보내시는 책은 모두 확인해 보실 필요가 있습니다. 메일함에 Amazon Kindle Support로부터 확인 메일이 도착했는지 메일함을 점검해 보시기 바랍니다.
로의 변환이 실행 중입니다
로의 변환이 실패되었습니다